![]() Golems aren't the same as animated objects aren't the same as etc. Given the complexity you just hinted at, combined with the room for argument it would open up (again, as you pointed out), it's probably just better off to just forget about really implementing that, for simplicity's sake.Figure out what you're actually fighting and prepare for that. ![]() I would probably discuss this with the players and see what suggestions they have for a creative, but equitable solution to this problem they're willing to work with. This cutoff would be up to you, and totally arbitrary, given the lack of guidance from the book. At 5th level the pile of just now becomes pervasive enough that it can have some affect on combat maneuvers. If, say, you draw the line at 4 pounds, then a caster at or below 4th level would leave insufficient shards to worry about. This can also be applied to pottery shards, non-magical armor, etc., etc., etc., Once it breaks, is it an impediment to anyone? Since the spell indicates a potential for increasing the amount of dross underfoot (the 1lb per level maximum limit) you might want to consider saying that no use is available for any of the broken shards below a certain poundage. If the size, number of pieces, et al are not consequential enough to worry about, then don't. If a broomstick gets shattered, you may be required to judge how many pieces it broke into, and to determined wheather they are considered underfoot badly enough to require checking Dexterity/Balance (whatever) to see if the character trips as a result of interacing with it. If you allow it now, you'll have a difficult time disallowing it in the future (camel's nose under the tent and all that). That might open an interesting potential for alternate use and/or abuse of the intent of the spell. ![]() Saern wrote: Could they serve as a caltrop field or something? Just stick to the RAW, and use a little common sense in adjudicating its application, it'll all work out. Overall, I don't think you have much to worry about from this spell. It's also useful for attacking the rather rare crystalline creature (there's where your fortitude save applies). If the lock doesn't come /off/ the door when it's unlocked (like a padlock), it's part of the door itself.Īt higher levels, it's a better kick in the door spell, and increasingly /less/ useful for sundering weapons. Usually/ this shouldn't be a problem.ĭon't let a player get away with any of that "But I'm targetting the /lock/!!" stuff when trying to open doors. Either way, they won't be doing much else when they try it.Īt low levels, they won't be doing much more than sundering weapons, busting chests open, or crushing padlocks and chains. Maybe it takes a round or two, just like it's likely to take with a sunder attempt, to disarm their opponent. So, in combat scenarios, the warlock can essentially use it in place of sunder. Using an invocation takes a standard action. IT probably won't be too un-balancing since by the time she can do it regularlly you'll be at a high enough level that it's not much of an issue. I had a Warlock character with Baleful Utterance and you need to be like level 6 or 7 just to Shatter a normal door (they weight a lot in D&D). ![]() Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.Īrcane Material Component: A chip of mica.Ĭhris P wrote: Keep in mind the weight limit of Shatter. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.Īlternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects sunders a single solid, nonmagical object or damages a crystalline creature. Saving Throw: Will negates (object) Will negates (object) or Fortitude half see text Level: Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2Īrea or Target: 5-ft.-radius spread or one solid object or one crystalline creature Is it an insta-Sunder from afar? If not, how much damage? a single, non-magical, non-crystalline object? Like, say, a Long spear, or for that purpose, a MW Great Axe?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |